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  • Places of Learning : Media, Architecture, Pedagogy
    Places of Learning : Media, Architecture, Pedagogy

    This book takes a close look at places of learning located outside of schools, yet deeply concerned with the experience of the learning self. It explores what it might mean to think of pedagogy not in relation to knowledge as a "thing made," but to knowledge in the making.

    Price: 48.99 £ | Shipping*: 0.00 £
  • Universal Television Learning Remote Control for TV STB DVD DVB HIFI Professional 6-Key Learning
    Universal Television Learning Remote Control for TV STB DVD DVB HIFI Professional 6-Key Learning

    Universal Television Learning Remote Control for TV STB DVD DVB HIFI Professional 6-Key Learning

    Price: 1.90 € | Shipping*: 1.99 €
  • Universal Television Learning Remote Control for TV STB DVD DVB HIFI Professional 6-Key Learning
    Universal Television Learning Remote Control for TV STB DVD DVB HIFI Professional 6-Key Learning

    Universal Television Learning Remote Control for TV STB DVD DVB HIFI Professional 6-Key Learning

    Price: 1.90 £ | Shipping*: 1.99 £
  • Writing for Interactive Media : Social Media, Websites, Applications, e-Learning, Games
    Writing for Interactive Media : Social Media, Websites, Applications, e-Learning, Games

    This thoroughly revised fourth edition teaches students and professionals how to create interactive content for all types of new media and become successful writers or designers in a variety of fields. This comprehensive guide is grounded in the core principles and skills of interactive media writing, in which writers create text and structure content to guide users through interactive products such as websites or software.The book examines case studies on interactive formats including complex informational websites, computer games, e-learning courses, training programs, and immersive exhibits.These case studies assess real-world products and documentation used by professional writers such as scripts, outlines, screenshots, and flowcharts.The book also provides practical advice on how to use interactive media writing skills to advance careers in the social media, technical, instructional communication, and creative media fields.This edition includes new chapters on UX Writing and Content Design, Social Media Writing, and Writing for Mobile. Writing for Interactive Media prepares students for the writing challenges of today’s technology and media.It can be used as a core textbook for courses in UX Writing, Writing for Digital Media, and Technical and Professional Communication and is a valuable resource for writing professionals at all levels. Supplemental resources include a sample syllabus, class assignments, student exercises, scripts, outlines, flowcharts, and other interactive writing samples.They are available online at www.routledge.com/9781032554242

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  • Which media are good for learning Korean?

    There are several media that are good for learning Korean, including online language learning platforms like Duolingo, Rosetta Stone, and Babbel, which offer interactive lessons and exercises. Additionally, Korean language learning apps such as LingoDeer and Memrise can be helpful for practicing vocabulary and grammar. Watching Korean dramas, movies, and variety shows with subtitles can also be a fun and effective way to improve listening and comprehension skills. Finally, using Korean language learning books and workbooks, as well as seeking out language exchange partners or tutors, can provide a more structured and comprehensive approach to learning Korean.

  • Which movies are suitable for learning English?

    Movies that are suitable for learning English are typically those that have clear dialogue, a slower pace of speech, and use everyday language. Comedies, dramas, and family-friendly films are often good choices as they tend to have more straightforward language and relatable situations. It can also be helpful to choose movies with subtitles in English so you can follow along with the dialogue more easily. Additionally, movies with a cultural or historical context can provide valuable insights into English-speaking societies.

  • Which good movies are suitable for learning English?

    Good movies suitable for learning English include those with clear and natural dialogue, such as "The King's Speech" and "The Social Network." Additionally, movies with simple and relatable storylines, like "The Pursuit of Happyness" and "The Secret Life of Walter Mitty," can be helpful for English learners. It's also beneficial to choose movies with subtitles in English to aid in comprehension and vocabulary acquisition.

  • Why deep learning compared to machine learning?

    Deep learning is a subset of machine learning that uses neural networks to learn from data. It is more powerful than traditional machine learning techniques because it can automatically discover and learn from complex patterns and features in the data without the need for explicit feature engineering. Deep learning can handle large amounts of data and is capable of learning from unstructured data such as images, audio, and text, making it more versatile and effective for a wide range of applications. Additionally, deep learning models can continuously improve their performance with more data, making them more adaptable and scalable compared to traditional machine learning models.

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  • Media & Entertainment Law
    Media & Entertainment Law

    Now in its fifth edition, this textbook combines comprehensive coverage with rigorous analysis of a key area of the law.The author illuminates how the courts strive to strike a balance between the freedoms and responsibilities of the press on the one hand and an individual’s right to privacy on the other. Maintaining its coverage of the law across the UK (including Scotland and Northern Ireland) and the EU, the new edition has been brought up to date with expert insights into significant developments and judgments, including: the impact of changes in intellectual property law, data protection, GDPR and copyright law post Brexit – including the cases of Schrems II and Ed Sheeran; analysis of new case law and developments in privacy and freedom of the media – including Duchess of Sussex (Meghan Markle) v The Mail on Sunday and ZXC v Bloomberg; the introduction of new Scottish defamation laws and the importance of defamatory meaning; the response to disinformation, fake news and social media – including tweeting jurors and contempt. With a variety of pedagogical features to encourage critical thinking, this unique textbook is essential reading for media and entertainment law courses at undergraduate and postgraduate levels and an insightful resource for students and reflective practitioners of journalism, public relations and media studies.

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  • Student-Created Media : Designing Research, Learning, and Skill-Building Experiences
    Student-Created Media : Designing Research, Learning, and Skill-Building Experiences

    This book will guide librarians, learning technologists, and their faculty partners in designing assignments for authentic learning and supporting students in multimedia production. Reinforcing the ACRL Framework’s calls for information creation in a range of formats, a 2020 LinkedIn survey rated “video production” as a top 10 skill sought by employers.Your library has an opportunity to partner with faculty to foster student-created media, which can be the perfect showcase for students’ ideas, research, subject knowledge, and media literacy skill set development.

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  • The Computational Content Analyst : Using Machine Learning to Classify Media Messages
    The Computational Content Analyst : Using Machine Learning to Classify Media Messages

    Most digital content, whether it be thousands of news articles or millions of social media posts, is too large for the naked eye alone.Often, the advent of immense datasets requires a more productive approach to labeling media beyond a team of researchers.This book offers practical guidance and Python code to traverse the vast expanses of data—significantly enhancing productivity without compromising scholarly integrity.We’ll survey a wide array of computer-based classification approaches, focusing on easy-to-understand methodological explanations and best practices to ensure that your data is being labeled accurately and precisely.By reading this book, you should leave with an understanding of how to select the best computational content analysis methodology to your needs for the data and problem you have. This guide gives researchers the tools they need to amplify their analytical reach through the integration of content analysis with computational classification approaches, including machine learning and the latest advancements in generative artificial intelligence (AI) and large language models (LLMs).It is particularly useful for academic researchers looking to classify media data and advanced scholars in mass communications research, media studies, digital communication, political communication, and journalism. Complementing the book are online resources: datasets for practice, Python code scripts, extended exercise solutions, and practice quizzes for students, as well as test banks and essay prompts for instructors.Please visit www.routledge.com/9781032846354.

    Price: 38.99 £ | Shipping*: 0.00 £
  • Streaming Music : Practices, Media, Cultures
    Streaming Music : Practices, Media, Cultures

    Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.

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  • What entertainment media and entertainment electronics are available?

    There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.

  • Is distance learning at IUBH meaningful for a media designer?

    Distance learning at IUBH can be meaningful for a media designer as it offers flexibility in terms of studying at their own pace and schedule. This can be beneficial for a media designer who may need to balance work or other commitments alongside their studies. Additionally, the online platform may provide access to a variety of resources and tools that can enhance their skills and knowledge in the field of media design. However, it is important for the individual to ensure that they are self-disciplined and motivated to make the most out of their distance learning experience.

  • Is distance learning at IUBH worthwhile for a media designer?

    Distance learning at IUBH can be worthwhile for a media designer, as it offers flexibility in terms of studying from anywhere and at any time. This can be beneficial for individuals working in the creative industry who may have irregular schedules. Additionally, IUBH's curriculum and resources can provide relevant knowledge and skills for a media designer to enhance their expertise and stay competitive in the field. However, it is important for the individual to assess their learning style and determine if distance learning is the right fit for them before making a decision.

  • What are some tips for learning English with movies?

    To learn English with movies, it is important to choose movies with clear dialogue and subtitles in English. Watching movies with subtitles can help you associate spoken words with their written form. Additionally, you can pause and rewind scenes to better understand the dialogue and pronunciation. Finally, try to watch a variety of genres to expose yourself to different accents, vocabulary, and colloquial expressions.

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